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Like gaming? Want to learn how to make your own cool texture effects? Come learn how to shader code!
Learn how to create water-like effects in Unity by understanding vector math and manipulating it to give a desired effect. This program will demonstrate how to make water effects, which includes simulating flow and waves, and adding a see-through effect. All code will be written in C# as it's building upon Unity's standard surface shader template. We'll start with a 3D object; it can be anything you'd want. Apply a material to it that'll allow for adding a shader, then slowly modify the program to see different stages of the shader when building up to a water shader.
AGE GROUP: | Ages 19+ | Ages 16-18 | Ages 12 - 15 |
EVENT TYPE: | STEM - Technology | Gaming |
Mon, Dec 04 | 10:00AM to 8:00PM |
Tue, Dec 05 | 10:00AM to 8:00PM |
Wed, Dec 06 | 10:00AM to 8:00PM |
Thu, Dec 07 | 10:00AM to 8:00PM |
Fri, Dec 08 | 10:00AM to 5:00PM |
Sat, Dec 09 | 10:00AM to 5:00PM |
Sun, Dec 10 | 12:00PM to 5:00PM |
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